I've printed out the game, looks fun, I've not had the time to try it out yet.
The vessel name text in the bottom right is invisible on the BW version of the gamesheet. Otherwise it looks good :)
Nice looking mini-rpg, it's inspiring to me!
I have 2 questions:
First, have you thought of differentiating weapons somewhat more than looks and cost? I like that the class HD decides the damage, but I feel there is something lacking when comparing axes, swords, maces and staffs.
Second, what fonts are you using in the document? I like it/them!